Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 19-11-2007 , 08:35 PM
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# 17 19-11-2007 , 09:28 PM
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nope...thats the regular logo....they have one thats written in cursive....u cant see from the image but if u look at the headstock.....u can kinda see it..


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# 18 21-11-2007 , 09:59 PM
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I'm not sure if many will agree with me about this, but I think that you can make the strings easier by extruding poly-cylinders along curves, and then switching them to nurbs. It's quicker than the usual way.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

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