This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hi yeah gonna start in a few moments its only rubber and steel minus a logo its pretty much just materials. getting them setup right to go with the light setup i will use.
<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off