This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Hi Gubar, here is the wire.
And have fun modelling.
Acid thanks for the comments
Renders are all Approximation, nothing is smoothed, when smoothing by dividing the mesh, you will get a different result which i dont like
And as this was my first test in 2K8 i wanted to see the results of approximations.
Thou that is for this project, for others i use smoothing divided mesh.
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