Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-03-2008 , 01:47 AM
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Join Date: Oct 2007
Posts: 29

smee again... eyeball constraint proble

so my aim constraints work, except for when i move the character, then the eyeballs move, but if i move the aim constraints the eyeballs go all over, rotating around some weird axis that i dont know what it is.


i think its because when i bound the skin to the bones, i also bound the eyeballs. what do you guys think?

edit: i duplicated the eyeballs and deleted the old ones, and parented the new pair to the neck control, then constrained them to the old locaters i was using. user added image


Last edited by mcrae44; 23-03-2008 at 01:54 AM.
# 2 23-03-2008 , 05:27 PM
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Join Date: Mar 2007
Posts: 1,055
Hi,

when you constrained the eyes to the control, did you check relative? If you don't, it can create the effect you describe. Just un-constrain them then re-constrain, or you might even be able to just check it on in the attribute editor or channel box.

cheers

gubar

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