Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 28-03-2008 , 07:20 PM
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Join Date: Mar 2007
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IK pole vector question

Hi folks,

my character has objects I use as pole vectors for his elbow joints.

Would you normally parent constrain this to the wrist control so that it moves with your arm, or animate is separately for every move of the arm joints?

cheers

gubar

# 2 29-03-2008 , 12:13 AM
LauriePriest's Avatar
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seperately works fine for me, i often animate it in relation to my arm translations and to do this properly i need it seperate.

# 3 01-04-2008 , 08:58 PM
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Join Date: Dec 2007
Posts: 52
I usually parent my knee controls to my feet and my elbow controls to the torso controller.

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