Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I created a lambert shader with a 2D checker texture applied to the color. When I applied it to part of my model, the checkers look very blur. Other textures show great in the viewport and UV texture editor. There must be some setting I overlooked. Any ideas?
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