This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm working on the Jedi Starfighter model tutorial and I've just noticed some strange polygon action going on. I flipped the model to SubD mode to see how the corners were holding up and discovered some missing polygons underneath the "wing".
How do I 'rebuild' these missing polygons while attaching them to the existing ones? See the attached JPEG. Thanks in advance.
Thanks, Xander-0. I got most of it filled in, but couldn't get the rest. So, I went back to the previously saved version and modeled back to the present. I saved myself a lot of pain by saving multiple versions.
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