thanks man:attn: it still needs alot of work though,Originally posted by alexanderH
wow dude, he looks great!
The texture works really well and you've achieved great shape with such a low count too. Great job!
Originally posted by mtmckinley
I agree about lowering the counts on the arms. I would actually raise the polycount in the face. It's such a large part of the body and the part that the viewer immediately latches onto, it should have a larger percentage of your total count given to it. Especially around the eyes
Ummm... that's a very useful advice..Originally posted by Joopson
my advice for low-poly is to keep it as low as you can.
thanks mann, i'll get too it!!Originally posted by mtmckinley
i think if you rounded out his eyes, ears, belly, and cheeks, you'd have a winner.