Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-05-2008 , 12:59 AM
Acid44
Guest
Posts: n/a

Acid44_FX02_WIP

i have no idea what im gonna do or how im gonna do it but im so in...

i have a bit of experience with mayas physics (just from messing around) so hopefully i wont have to lear to much before getting starteduser added image

# 2 09-05-2008 , 02:53 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Sweet! Good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 09-05-2008 , 05:47 AM
Acid44
Guest
Posts: n/a
so we have to wait till monday right?

# 4 09-05-2008 , 10:10 PM
Acid44
Guest
Posts: n/a
how would i go about setting up a rigid body to pivot on a given axis but not bounce arounduser added image

# 5 09-05-2008 , 10:31 PM
Subscriber
Join Date: Aug 2004
Posts: 23
I'm guessing you'd need a constraint... like a hinge or something similar... they can be found in the Soft/Rigid Bodies menu.

# 6 09-05-2008 , 10:41 PM
Acid44
Guest
Posts: n/a
yep

after some more messin around i figured out that im definatly gonna start the chain of events with a gauss rifle

# 7 09-05-2008 , 11:12 PM
Acid44
Guest
Posts: n/a

# 8 23-05-2008 , 06:42 PM
Acid44
Guest
Posts: n/a
i've been startin to get to know real flow (just got it today) so i know ill be usin that in the final but other than that im really busy for the time being so i dont know how long itll be before any progressuser added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off