This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
go to material attributes. There is a section for loading or selecting a bump map. A bump map is basically a black and white image... when applied as part of a material the whiter (or blacker - I can't remember) part of the image appears to be "bumped out" a bit from the rest of the object in the render. The runes and texture on my sword are all bump maps - I'll post my map image there for you if you like.
Try having a bit of a fiddle around with making some bump maps and applying them to objects - you'll catch on pretty quickly.
Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
My internet has been down. It'll be back up on wed (i'm currently on the college computer)
Also my scanner broke (well, the wire did - i'm borrowing one at the moment) and i'll post the concepts when the net's back on.
A few posts ago i mentioned a bunch of stuff that i'll be adding, well seeing as it's a deserted dungeon i have decided to keep it more simple. I have just about finished the scene, although i do have some questions about it. I'll ask them on wednesday when i post the images
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