This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
If anyone is interested, I would battle someone (preferably new user to maya).
Challenges can be basically anything, although I would go for a non-organic/dynamic challenge. I do not know that much about the last one, except how to make rigid bodies for something like dominoes, etc.
of course though, i don't like to leave challenges unfinished...
i'll take you up on your challenge if no one does it before me by the time i figure out what i'm meant to make in XSI
but i know it'll be something to do with medical equipment...
so, if i can import stuff into the free version of XSI (mod tool they call it, for making models for the Source SDK and XNA) then i'll take you up on a Maya challenge
it'll be something to do with medical equipment, so i don't imagine there would be any organic modelling or dynamics...
Originally posted by Chirone I'm wondering if anyone would actually finish a battle :p
Those slackers...
anyway... If you guys are looking for a hard surface modeling challenge for each other, and have allot of time on your hands, you could try a tank... nothing harder Plus I have Tons of reference, and blueprints you can have.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Originally posted by Mayaniac and have allot of time on your hands, you could try a tank...
haha, a lot of time...
lemme remind myself what i have to get done!
-dissertation experiments...
-programming the program for the experiements...
-40-60 page report for the dissertation...
-make models in XSI, and possibly teach people how to use photoshop...
-oh and learn XSI...
-research real time heuristics (i guess) to make a game... and that -will probably be programed in python... or in worst case senario C++
-oh that reminds me... will have to learn python in that case...
-write up more reports for the XSI assignment...
-write up more reports for the game...
-oh crap, it's still not clear on what that other paper will involve... but doing stuff for a business might take time...
-eventually study for the exams...
-oh yeah, that's right, i still gotta do that trophy for the summer challenge...
-probably watch more video tutorials...
-finish playing crisis core...
hmmm... i think i got a very busy 10 weeks left...
ok, i can take you on in a tank challenge, since i probably need stuff if/when i make my portfolio...
but i'll need more than a week...
i imagine the catapillar wheels will be a pain... even more if we rigged it... but i suppose we'll just do a still...? considering i can't be bothered figuring out how you tube works :p
ok, yeah, i'm cool for a tank battle
if mayaniac gives us the refs then that would be good... cut down the searching time...
OH OH, that's right, one more thing to do by friday... get a lecture prepared
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
i also got some case based reasoning assignment that i haven't got yet but know i'll have to do
also will have more research and presentations to do in AI
and at some point i'll have to learn MEL
(yeah ok, the skills in my sig are what i theoretically have by now... but i probably only have about half of them :p)
i wish i was 16 like the rest of you :p
ok, i know naught about tanks, so if Amoeba knows something then i'll let him choose.
otherwise, pull us up a random tank, Mayaniac
Well, I'm not 16 either... I'm 17!... JK I just turned 19
Wow, you do like you programming languages.
I hope I can build repository of language skills that big some day.
So far I have... Maya, 3DsMax, ZBrush, Blender, Silo3D, Moi3D, Bodypaint3D, Photoshop, Illustrator, Camtasia, Dreamweaver, Flash, C#, XNA, Actionscript.... I'm just learning programming, but I hope to add Python, and Java script to the list soon.
Plus I know the other basic Microsoft office progs.
Anyway... If I were to pick the Tank it would most likely be either, Challenger 1 or 2, or a Panzer IV, or VI.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
back in those days when i was 19 all i had was... umm... would have been Java, SQL (long forgotten), photoshop, flash, actionscript, html, css (also forgotten but nothing dreamweaver can't remind me of... i think), and.... that's probably it...oh and Swift3D, third party software for flash
hmm... then again, i also have forgotten all i know of actionscript other than play(); and stop(); and gotoAndPlay(x); and gotoAndStop(x), at least i think i spelt those last two right...
that's an impressive sounding lot of 3D software you know!
as for the tank, panzer sounds fun because i think i've heard of it before
Oh, and about the tank tracks rigging, theres a .mel file that makes the tank treads + automaticly rigs it. If anyones interested, I can post the file.