Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-08-2008 , 03:59 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

tearing my hair out trying to create hair

why why why what logical explanation would there be for the hair to stand up. im using the paintfx method to create hair and i have tried to adjust everything.I was following the tutorial in 3dtotal for creating hair by Yaniko minako
https://www.3dtotal.com/ffa/tutorials..._designer1.asp

Attached Thumbnails

Last edited by murambi; 05-08-2008 at 04:15 PM.
# 2 05-08-2008 , 06:48 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Don't know why thats happening, I remember seeing that tut ages ago, never followed it so can't help you with that. Have you thought about using geometry with color maps and alpha maps? :s


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 06-08-2008 , 07:33 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
nope dont know how to do that besides i read somewhere its only good to use that if you dont plan on animating

# 4 06-08-2008 , 10:12 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Dont use Paint Effects for hair... Use Hair for Hair. paint effects never really worked for me and it looks sooooo false on a render...

I am not too mush of a fan of Paint Effects for stuff and anything I do use it for is converted into polys/nubrs.

Steve (GSter123) love hair and may be able to give you better tips than I can. I use Joe Alters Shave n a Hair cut for hair. Way better and so much fun.


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 5 06-08-2008 , 10:58 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I make a cap so to speak for the hair using lofted nurbs curves, then insert lots of isoprams, withthem all still selected I then make curves form that, then assign the hair to the curves. Works a treat.

The advantage is that you can then just hid the curves and use the history of them, so to adjust the hair you can just adjust the nurbs cap.

Oh and when your animation just hide the hair system and the curves, then swich on for render time


"No pressure, no diamonds" Thomas Carlyle

Last edited by gster123; 06-08-2008 at 11:01 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads