Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 22-11-2008 , 05:55 PM
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that looks cool

did you duplicate a whole lot of those bricks?




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# 17 23-11-2008 , 02:04 PM
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yea the bricks are mostly duplicates. I think there are like 12 different types and 7 different patterns. pretty fun though. thanks for the comments.


Just make it work

www.createdestroy.net/kcin
# 18 01-12-2008 , 03:10 AM
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well here is what I have from what little time i had this week to work on it. still much work to be done but its progress. tell em what ya think.

user added image


Just make it work

www.createdestroy.net/kcin
# 19 05-12-2008 , 05:46 PM
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this is what i have so far for my new character model. please tell me what you think.

user added image

user added image


Just make it work

www.createdestroy.net/kcin
# 20 05-12-2008 , 06:29 PM
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im liking it alot but sometyhings wierd with the hands/knuckle area

# 21 05-12-2008 , 08:56 PM
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thanks =)


Just make it work

www.createdestroy.net/kcin
# 22 06-12-2008 , 01:59 AM
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THe IUdea and the jet pack looks great but there seems like a few issues with the dude, the shoulders look a bit strange and as stated the hands look a bit off, and the face looks a tad strange.


"No pressure, no diamonds" Thomas Carlyle
# 23 06-12-2008 , 03:22 AM
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honestly i could care less what the guy looks like at this point . he is my dummy mesh that has amazing topology. i will simply put him into zbrush and it will look fine. my real concern right now is getting the armor right.


Just make it work

www.createdestroy.net/kcin
# 24 06-12-2008 , 03:47 AM
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Nice work so far, espeically the jetpack dude... Post up some wires of it user added image also what was the polycount for the backalley scene? lol

# 25 06-12-2008 , 04:41 AM
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Nice.

The jet pack looks good. It's just so huge. I'm not sure if he could physically stand up with it on without tipping over, or leaning stupidly froward, also it sticks so far out from his back. I'm not sure if those two braces could hold it.

That's all I can see when it comes to potential problems, look good otherwise.


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# 26 06-12-2008 , 05:23 AM
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yea sure I will post some wires and stuff later tonight. I should have everything modeled too. oh and dont worry i will make it look like it works. he is going to have full body armor cept for his arms. the arms will be fairly untouched because they are suppose to go into the two side controls on the jet pack.


Just make it work

www.createdestroy.net/kcin
# 27 06-12-2008 , 05:27 AM
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also one more thing im going to eventully zbrush this entire model. so the finished model itself will probably be around 70k tris which is workable i think.


Just make it work

www.createdestroy.net/kcin
# 28 06-12-2008 , 08:02 PM
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If you wan the armour right then wouldent it be a bit of a concern to get the anatomy of the character right so it all fits together?

And if you couldnt care less about how it looks then whay ask what people think of your character?


"No pressure, no diamonds" Thomas Carlyle

Last edited by gster123; 06-12-2008 at 08:48 PM.
# 29 07-12-2008 , 02:03 AM
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im not touching the character until zbrush he will look fine.


Just make it work

www.createdestroy.net/kcin
# 30 07-12-2008 , 09:11 AM
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well here is the finished mech modeled.....

user added image

user added image


Just make it work

www.createdestroy.net/kcin
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