Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 61 20-12-2008 , 01:07 PM
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#2/5 cockpit interior view 2

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# 62 20-12-2008 , 01:09 PM
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#3/5 canopy open side view

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# 63 20-12-2008 , 01:10 PM
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#4/5 canopy closed side view 1

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# 64 20-12-2008 , 01:11 PM
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#5/5 canopy closed view 2

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# 65 20-12-2008 , 01:35 PM
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for legless people only is it? :p

looks awesome




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# 66 20-12-2008 , 02:39 PM
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Yeah I noticed that too. It's really tight in there.

I did put tunnels in the floor pan but the seat is scaled to big I think. So I am going to shrink it down a bit and update the above screen shots.

I updated the above images hopefully the scale is better and now the pilot can have legs!


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# 67 20-12-2008 , 03:10 PM
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another side shot I took:

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# 68 21-12-2008 , 12:25 AM
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cockpit isolated. Minor tweaks and added old style ejection handle loops.

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# 69 21-12-2008 , 09:08 AM
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Jay, I am trying to start the texturing but I don't see the texture layout grid in the maya shader library. In fact my library seems much much smaller then yours?

Where can I find that layout texture?

# 70 21-12-2008 , 06:50 PM
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# 71 21-12-2008 , 08:05 PM
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Cool beans! Thanks.

How do you like the cockpit?

# 72 21-12-2008 , 08:34 PM
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Looks veeeeeryyy cool mate. At a glimpse it reminds me of Boba Fetts spaceship, Slave1 interior on the model.

Jay

# 73 25-12-2008 , 10:07 PM
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I do not have much experience with uv layouts.

How does this look for the fuselage?

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# 74 25-12-2008 , 10:58 PM
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all the squares look square shapped and all the same size, i dont think there is anything wrong with it




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# 75 26-12-2008 , 12:48 AM
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Here is the uv layout for the engine.

The engine is cut into three parts the nose section, the fan blade section, and the body.

I did this so that it would be easy to animate the fans rotating should I want to animate this in the future.

I know the squares are not even on the three sections but that is okay as they will all have separate textures and I wanted to maximize the texture space for each section (except the fan blade section as it will be hard to see).

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