Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 21-01-2009 , 10:42 AM
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Added a few more bits, not too happy with the hands so i'll go back and give them a tweek.

Gonna add some more bits to him and probably remove some skin from one of the upper arms with a metal tourniquet of some sorts.

Also need to add some detials to the pants and the boots etc etc.

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"No pressure, no diamonds" Thomas Carlyle
# 47 21-01-2009 , 08:21 PM
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hey gster - this is looking really cool - it's coming together nicely - the repeat of the straps reminds me a little of some of the suits from dead space (which is a good thing user added image ) and i really like the asymmetry.

i think the jaw is maybe looking a little sharp - tho i know he's supposed to be fairly dried up.

his back is looking very cool too. user added image

# 48 21-01-2009 , 09:27 PM
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I think i used to have a couple of those under the bed when i was a kid.
Great model user added image

# 49 23-01-2009 , 08:58 AM
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Hey Guys,

tad of an update, modeled some creases in his pants, there going to be a "rubbery, plasticly" type material. I've also softened the jaw line up a touch as looking at it it was a tad sharp, cheers Arran.

Off to start on the boots now, then I'll have a fiddle with the arms as I've got an idea which I want to try.

Cheers

Steve

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"No pressure, no diamonds" Thomas Carlyle
# 50 23-02-2009 , 08:58 AM
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Bit of an update, started to go in and go a bit mad with the sculpting, just letting it go.

Gonna re-do the brain I think. to make it more "real".

Cheers

Steve

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"No pressure, no diamonds" Thomas Carlyle
# 51 20-05-2009 , 07:27 PM
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Had a bit of time this evening and decided to go and polypaint this dude, just all polypainting with standard colours etc, no photo projections/textures just painting, having fun at the moment doing it, might change the overall colour tones as there a tad too "fleshey" want it to be kinda light greenish looking, I can tweek that in PS though. Just getting the overall colours in there.

Any crits/comments as usial appreciated.

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"No pressure, no diamonds" Thomas Carlyle
# 52 20-05-2009 , 07:33 PM
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Bit closer to the face

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"No pressure, no diamonds" Thomas Carlyle
# 53 20-05-2009 , 07:37 PM
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looks like a nice start - definitely think a change of colour will help - i might try to really push it towards white - with color in the darkest areas - blue/green might be cool. user added image

# 54 20-05-2009 , 08:00 PM
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Cheers Arran,

Bit of an update, addes a motteling pass to him, to break it up a bit.

I'll export the map out and tweek the overall colour in PS and see how it looks.

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"No pressure, no diamonds" Thomas Carlyle
# 55 20-05-2009 , 08:27 PM
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Very nice.

The texturing is looking good. I like the subdermal vain effect... maybe you should try putting in some of the bigger vains/arteries. Like up the neck, and on the head. as you can see the small deep ones, you should be able to see the larger more prominent ones.

Nice work!


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# 56 21-05-2009 , 07:37 AM
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Cheers Steve, Now you come to mention it I will!

Just had a little fiddle with the above image in PS at work to adjust the colours to where I want them to be, jsut to see how it looks, its more to where I wnat to go with him.

When I get chance I'll export the texture out of Z adjust in PS and reapply and carry on. Need to get the scars on his mouth looking a little more "ruddy" If feel.

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"No pressure, no diamonds" Thomas Carlyle
# 57 22-05-2009 , 10:12 PM
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# 58 22-05-2009 , 10:15 PM
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reminds me of Deadpool

J

# 59 23-05-2009 , 08:21 AM
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Cheers guys, Jay is that a good thing?


"No pressure, no diamonds" Thomas Carlyle
# 60 23-05-2009 , 10:25 AM
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Yeah, well, I think so Steve. It reminded me of the character from Wolverine...which I thought was cool...

looking forward to the rest...

Jay

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