Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-02-2009 , 07:40 AM
sjtaylor84's Avatar
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ortho style zoom in ShotCam?

Hi everybody,

I was wondering if it's possible to zoom in and pan on a shot without changing the depth or relative distance of the objects in a shot camera like you can in the orthographic views? It would be really useful for doing little animation tweaks.

Thanks in advance
Simon


www.simontayloranimation.com
# 2 25-02-2009 , 08:26 AM
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perhaps just key the focal length?

# 3 25-02-2009 , 08:47 AM
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Thanks for the reply, yeah focal length does work but I'd like to be able to pan around too.

Simon :-)


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# 4 25-02-2009 , 09:29 AM
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whats wrong with attaching a camera to a motion curve? is that not what you are after?

# 5 25-02-2009 , 10:29 AM
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I'm trying to find a way essentially of just zooming in on what I have and panning in X and Y without changing the angle I'm looking at, like you get in the ortho front, side and top views, with no sense of depth of perspective.


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