Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 12-04-2009 , 09:45 PM
mtnhome3d's Avatar
Registered User
Join Date: Jun 2008
Posts: 57

glossy floor

I need some help with making a glossy floor. i'm trying to create a material that mimics a waxed linoleum or tile floor. i cant seem to get it right. i have tried many different shaders, ranging from blinn to MIA_material. any help in the setup would be appreciated.
heres an image for reference
user added image

# 2 12-04-2009 , 11:47 PM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
look into the mia_material its a mental ray shader with presets including wood ie. wooden floor boards just like these. You will need to tweak a little like the reflectivity and you will also need an environment for it to reflect.
hope this helps

# 3 13-04-2009 , 07:40 PM
mtnhome3d's Avatar
Registered User
Join Date: Jun 2008
Posts: 57
I tried the Mia_material before, and i just tried again. i got a reflection, but you can't see the tile or wood floor. could i do a glossy surface on top of my floor mesh? i would really like to avoid that type of solution.

# 4 13-04-2009 , 09:15 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
can't you break up reflections by adding bump mapping?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 13-04-2009 , 09:30 PM
mtnhome3d's Avatar
Registered User
Join Date: Jun 2008
Posts: 57
you can, but i don't want to. i want normal reflections but i want to see my texture under it. when i render i get an over-reflected environment on my floors surface. it might be because i'm only using an hdri image as my environ.

# 6 13-04-2009 , 10:51 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I think you may need to tweak the reflection properties on the mia_mat, try changing the BDRF settings or even try a fresnel reflection.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads