Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 16-07-2009 , 12:24 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Just the shield left and i'm ready to go for the Beast!

Back

Attached Thumbnails
# 47 16-07-2009 , 12:25 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
FRONT

Attached Thumbnails
# 48 16-07-2009 , 12:27 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Helmet Back

Attached Thumbnails
# 49 16-07-2009 , 12:28 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Helmet Side + cloth from the helmet

Attached Thumbnails
# 50 16-07-2009 , 12:29 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Helmet_UP

Attached Thumbnails
# 51 16-07-2009 , 12:30 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Armor_Rusty Metal effect

Attached Thumbnails
# 52 16-07-2009 , 12:31 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Arm_armor

Attached Thumbnails
# 53 16-07-2009 , 12:32 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Boots

Attached Thumbnails
# 54 16-07-2009 , 12:48 PM
s2-speedy's Avatar
Registered User
Join Date: Aug 2004
Location: ENGLAND UK
Posts: 286
some nice detail there user added image

# 55 16-07-2009 , 01:25 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Shield ... just add the metal effect on it and 2 faces i will do my best with the texture work on the shield i hope it gets good !

Attached Thumbnails
# 56 18-07-2009 , 06:13 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Beast Mapped

Attached Thumbnails
# 57 19-07-2009 , 01:51 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
New shield Normal mapped

Attached Thumbnails
# 58 19-07-2009 , 10:04 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
hmmm... i'm thinking it need more variation in the colour
other than that the design looks really cool user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 59 19-07-2009 , 10:06 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
I just place a basic shader ... I did not start the texturing part. When i finished all the normal mapping i will go for texturing and making the final image.

Thx for the comment user added image

# 60 21-07-2009 , 10:16 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310

Attached Thumbnails

Last edited by ColdWave; 21-07-2009 at 10:19 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads