This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
The Tree consists of a subdiv cylinder tapered stretched twisted and duplicated a few times stretched a bit more pulled, rotated and pushed till I was happy with it.
Originally posted by Garry1953 The Tree consists of a subdiv cylinder tapered stretched twisted and duplicated a few times...
duplicated how? I mean is the tree one mesh or is it a bunch of meshes grouped? could you show a wire frame?
I made mine by stetching a cylinder and then extruding faces off it for branches and putting it thru various deformations but as a method it sucks - all the branches are square or rectangle shaped and then by smoothing them the poly count just skyrockets - not that that's such a concern for a scene but when one tree has so many and you want to duplicate it a few times it gets silly.
Check out the subsurfacescattering on my tongue...
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off