Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 20-08-2009 , 06:28 AM
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haha, you are so awesome coldwave!

i think the dropdead1 looked a bit funky though.
what's the reason behind the bounce? after the first drop does stuff come out to spring the head back up?
it looks like a heavy head (unless the creature is mighty small) so it wouldn't bounce so high

just a thought




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# 17 21-08-2009 , 04:58 PM
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A building that i made for earthwave studios ... it's for the Game project "Gates of Eternity" like the previous models ... i'll post here all the models i've made for that studio so i can get feedback


1,2k Polys

House !

Attached Thumbnails
# 18 21-08-2009 , 05:55 PM
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Looks nice enough what's the purpose of the building within the game?

I don't know about the round tubes at the top though, i personally always think it looks ugly when i walk a character through a game and I see this jagged thing that's supposed to be an arch of some sorts.
So depending on visibilty within the game I would add a little more geometry to round it of a bit.

# 19 21-08-2009 , 06:15 PM
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The upper pipes are for energy, cables runs through those.

The small cables you see around the round thingy (forgot the name sorry sad.gif ) at the side of the house, draws the rain water and filters it to clean water that comes from the kitchen in the house.

This is not the only water supply they have though. A "normal" one like everyone has is there too but that is too much detail when it comes to the houses and we don't need it all in the game.


Poly limit 1,5k

I'm with 1,2k So will be no problem to round them a little bit up!

Here is the Uv unwrap

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Last edited by ColdWave; 21-08-2009 at 06:18 PM.
# 20 21-08-2009 , 09:24 PM
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Are all those big pipes for powering up one house or is it a complex of houses below ground or something like that, if it's only a house 6 big ass pipes like that seem a bit of overkill, Uv's look good though(i absolute hate doing those things user added image )

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# 21 24-08-2009 , 04:43 PM
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I'll make a beauty render with the bumps later today stay fresh! user added image

The map is 512x512



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# 22 24-08-2009 , 05:28 PM
# 23 30-08-2009 , 12:03 AM
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Sorry for the not so quality renders


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# 24 06-09-2009 , 09:29 PM
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The main pipe sucks water from underground and the side columns contain water support pipes and they are spread all over the town underground. With the keypad you setup how fast and how much water you would like to suck out.
This will be placed in a small hut named " Water supply Hut"


C&C


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# 25 06-09-2009 , 10:04 PM
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I know the texture sux...
Any advices will be good


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# 26 06-09-2009 , 10:21 PM
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Try making the color like this
https://www.desir.nl/catalog/images/a..._perlmutt2.jpg

I don't know the english word for it and as they say a picture says more than a 1000 words user added image

Idf the color isn't to your liking I would like to suggest that you start the top half with more humanoid colors(pinkish) and the lower you get the more scaley it becomes

# 27 19-12-2009 , 10:27 PM
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few updates ...

Critics and comments PLEASE user added image user added image user added image

Tent

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Bridge , Gate, Wall , NPC Robot ( just walking around the city )

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Graveron Motel

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Graveron Power Station ( Due to the desert the sun is standing a lot more so sun power! )

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# 28 19-12-2009 , 10:29 PM
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KGAU

Robot NPC ( GUARIDAN )

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# 29 20-12-2009 , 01:00 PM
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I do like your robot but think the hands need to be bigger and not be so flat..............dave

# 30 22-12-2009 , 07:07 AM
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Yeah me too, but otherwise I think the robot is really awesome and so are all the others. Great work!

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