Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-01-2010 , 01:52 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889

How many polys can you render?

Just out of curiosity, how many polygons can you render without your computer crashing.

Sadly mine is 1.2mil.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 2 18-01-2010 , 04:57 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
You mean it being VERY slow, or crashing?

I've never had it crash, and I've had 5+ million polys on screen at once. Granted, it was unusable, but it didn't crash out.


Imagination is more important than knowledge.
# 3 18-01-2010 , 05:42 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
For me, it crashes...it locks up and won't do anything. I end up having to use the task manager to shut down maya. Sometimes it locks up like that, sometimes it says memory error, sometimes it says fatal error. But it only happens when I start getting up to 1.5mil polys.

At about 750k polys everything starts slowing down but still workable. I just put things on layers and only keep a few things on my screen until render time. I need to learn how to composite, then I could render in passes and composite them. But right now I don't know how to composite.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 4 18-01-2010 , 06:51 AM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Hell mate, i start getting slow at about 150 k poly's...
and i have a pretty decent machine.

wish i could hit 750 k poly and still run smooth in the viewport.

I've never tried to render more then about 600k poly though.


G-man


Follow My Business
On The Web!
Or
On Facebook!
# 5 18-01-2010 , 11:34 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
About 1.4 million rendered with Maya open (but moving around the screen I had to use bounding boxing and a lot of layers) and about 2.7 million with command line rendering.

But I have crashed it soooooo many time rendering


# 6 18-01-2010 , 01:18 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah once maya starts hitting the millions of polys it start dragging its ass. I believe Ive hit the same kind of count as nextdesign, I ended up splitting the scene up, to get it thru the pipeline.

Jay

# 7 18-01-2010 , 03:41 PM
RockyMills_01's Avatar
Subscriber
Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235
For me it's about 500k, then Maya starts to bitch about the resources..blah..blahh. Using a pretty poor system too with 1g ram...:p

# 8 18-01-2010 , 03:59 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
I was using a dual quad core at 2.8 GHz with 6 gigs of ram.


Imagination is more important than knowledge.
# 9 18-01-2010 , 05:06 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
LOL same here but had 8gig...insane!!

# 10 18-01-2010 , 06:36 PM
Registered User
Join Date: May 2009
Posts: 153
mine is 512mb of ram.......
so opening maya is a tough job for me.......
it struggles me always....
in my institute 1gb ram...little bit better


then what about the ram,other hardware,configuration in big production companies?

# 11 18-01-2010 , 07:24 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
It all depends on what you are doing. Modelers need less than simulators.

Modelers can get around with 2 or so gigs of ram. Simulators need much more; around the 8 to 16+ gig mark.


Imagination is more important than knowledge.

Last edited by NextDesign; 18-01-2010 at 07:26 PM.
# 12 18-01-2010 , 08:15 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Hell, i have 2 gig of ram, and a 2.13 gig proc
still gets Mad at around 100 150 k poly
I am a big user or Layers to remedy that problem, Navigate a 500k poly scene like its only 10 k polys...so long as i have 490 k of the polys on layers that are turned off..LoL

G-man


Follow My Business
On The Web!
Or
On Facebook!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads