This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
well all of the parts were hard if you think that i almost didn't know anything about poly-manipulation...but finally found out many things...
the blade started somehow like this: curves->planar (poly)->then designed on the blade the line that bumps a little up..using poly-spilt and then just selected the faces of the line and translate it a little higher and it started looking like a blade..(of course i did a little more tweaking later..)
As for the white spots..it is 3d paint, airbrush.
É don't think polys are so great (maybe later in the project they seem better), i first use nurbs and then convert them to polys.
Ioannis KarAvas
Last edited by AbsolutelyWhite; 26-01-2003 at 08:02 AM.
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