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Old 08-12-2009, 05:12 PM   #16
3ddon
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Originally posted by ctbram



this is looking great.........
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Old 05-03-2010, 09:13 PM   #17
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In the previous tutorials I discussed a method of cutting holes in a cylinder by starting with a flat plane and then using the bend deformer.

In this tutorial I explore the more common technique of using booleans to bore holes into a cylindrical object.

In many tutorials I have seen the authors create very dense meshes for both the surface to be cut and the cutting objects and then leave the resulting object unsmoothed with very messy geometry.

With this tutorial we strive to create a smooth surface and maintain a clean all quad topology.



Here is the link to the video describing the process...

http://www.screencast.com/t/NzI3MjQ5N

I put the video together really fast and I notice that in a couple spots I say "scale" when it should be clear that I meant to say "extrude".
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Last edited by ctbram : 06-03-2010 at 08:28 AM.
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Old 06-03-2010, 07:58 AM   #18
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Hi ctbram
Another nice tutorial................dave
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Old 06-03-2010, 08:25 AM   #19
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Thanks again Dave. I appreciate your kind comments.

I throw these together in a very ad hoc manner so I realize they are not very polished and I stutter and stall a lot searching for the right things to say since I do all this on the fly, but hopefully they will be useful to someone.

I have made a note that I should spend a bit more time explaining things like when I use shift-D (duplicate with translation) since the new users can't see what I am pressing and things just seem to magically duplicate and move around (smile).

Please let me know if there is anything I can do to improve.

I am thinking that this thread should probably be moved to the "maya basic and newbie" forum since it's more instructional then WIP.
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Old 23-11-2012, 08:04 AM   #20
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great video tutorial! Thanks so much!
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Old 23-11-2012, 08:53 PM   #21
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Thanks for the video. I really like videos like this, especially the first one with the bend deformer that concentrate on showing us processes and explaining why rather than just a rush through some epic model/scene. Makes me think about where I would use it and question areas of my modelling.
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Old 25-11-2012, 12:21 PM   #22
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Rick, what you have done is exactly the method I use at work, its quick and saves so much time on clean up...thanks for showing the way to the others

Jay
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