This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
to create a shadow... create a light, the in the channel editor, turn on Raytrace shadow or Depth map shadow... make sure to turn on Raytracing in the Rnder globals...
ok, but still. I want to keep default lighting, but when i add a spot light, it takes off defaults. I cant figure out how to get good lighting. So i need defaults.
no i was doing a full render. I got it to work. Once i changed it to depth map, that helped a little. Then i found out I had the Anti-Aliasing on highest quality, but on preview mode.
Once i changed it to production mode, it turned out much better.
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