This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
to create a shadow... create a light, the in the channel editor, turn on Raytrace shadow or Depth map shadow... make sure to turn on Raytracing in the Rnder globals...
ok, but still. I want to keep default lighting, but when i add a spot light, it takes off defaults. I cant figure out how to get good lighting. So i need defaults.
no i was doing a full render. I got it to work. Once i changed it to depth map, that helped a little. Then i found out I had the Anti-Aliasing on highest quality, but on preview mode.
Once i changed it to production mode, it turned out much better.
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