Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-03-2011, 10:21 PM   #16
se7enhedd
Registered User
 
Join Date: Oct 2010
Posts: 222
Thanks: 8
Thanked 56 Times in 55 Posts
Default

hello - sorry for disappearing mid-discussion. I think I understand nodes a little more now: I've been learning Nuke; with viewer, merge & key nodes among others (tho Nuke's seem to make a little more sense...)
I guess where I was heading with this thread was to pose the question 'are any nodes universal?' i.e. if I were to drop a volume fog onto a cube or a light, would it create a smoky cube and a smoky light? or an intensity node that say, dropped onto the flow node of a fluid, would adjust the flow rate; or that same intensity node on the brightness of a light acting acting accordingly?

I know these are far-fetched scenarios, but I'm curious as to whether this principle does actually play out anywhere in the wacky world that is Maya?


ps. hope nobody minds the bump :S
se7enhedd is offline   Reply With Quote
The Following User Says Thank You to se7enhedd For This Useful Post:
Old 27-03-2011, 12:12 AM   #17
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

Hmm... sorta. You can get some pretty interesting effects by connecting nodes in new ways. Now it sounds like you're confusing nodes and attributes a bit. Intensity is an attribute of a light's shape node, so it's integral to lights, however, you could connect nodes via Intensity and get some interesting intensities or such. It really depends on the nodes and attributes, but theoretically I think you could plug some fog into a certain light attribute and get something.

Bottom line is yes, by all means use nodes beyond what they were intended to do originally. I'm working through the Special Effects Handbook by Eric Keller and he does that a fair bit, using an ambient occlusion node to generate different effects etc.
stwert is offline   Reply With Quote
The Following User Says Thank You to stwert For This Useful Post:
Old 27-03-2011, 12:22 AM   #18
se7enhedd
Registered User
 
Join Date: Oct 2010
Posts: 222
Thanks: 8
Thanked 56 Times in 55 Posts
Default

ok, so there is a little bit of alchemy going on there ;]

i'll keep plugging (no pun intended) away at Maya, and I'll remember to take a look at mr. Keller's work when I'm ready for the next dimension! thanks
se7enhedd is offline   Reply With Quote
The Following User Says Thank You to se7enhedd For This Useful Post:
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Light for headlights dalenas Maya Basics & Newbie Lounge 2 16-01-2011 09:04 PM
A Real Newbie Question TerryG Maya Basics & Newbie Lounge 1 25-12-2010 06:59 PM
Total newbie modeling question...sorry!! xsmason Modeling 7 23-12-2010 03:42 PM
UV layout question Rhetoric Camel Maya Materials & Textures 2 20-12-2010 03:38 AM
Question, please help if you can Tigersan Modeling 1 17-12-2010 10:38 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.