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Old 28-03-2011, 08:57 PM   #1
dubai3d
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Default Maya Multiply Bumpmap , Help please

As you see in below image , I am trying to use multiply bumpmap together, but it doesn't work,
I used multiplyDivide node as input 1 and input 2 , but seem it's not visible the round corner. any other way to create such effect?

if you know something say something please.

regards
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Old 28-03-2011, 09:38 PM   #2
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You can use an mia_material_x for this. Plug your bump into the standard bump slot, and the mia_roundcorners into the overall bump.
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Old 28-03-2011, 09:45 PM   #3
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thanks foe quick replay, could you plz explain with more details? I appreciate Ur help.
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Old 28-03-2011, 09:58 PM   #4
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Here's a picture on how to set it up. Create an mia_material_x shader under the mental ray nodes in the hypershade. Than just plug in your bump and mia_roundcorners like in the image.

Bump node into the standard bump slot.
mia_roundcorners into the overall bump slot.

Hope that helps.
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Old 28-03-2011, 10:14 PM   #5
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thanks Skippy, that is great, I'm going to try,
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Old 28-03-2011, 10:27 PM   #6
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Woww. Its works, Great, Good to have you here,
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Old 28-03-2011, 10:45 PM   #7
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Awesome, glad you got it working.
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