This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i have modelled a rocket and i would like to make a realistic take of would i go about doing this by using dynamics or maybe a 3d fluidbox? any ideas are helpful thanks guys
I would use fluids for the first swirling smoke bit then I would use particals for the rocket engine, if its a small rocket I would just use particals.........dave
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