Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Got maya 2012 for a couple of months and when I render a scene it sometimes uses all my 12 threads or just one but when i render the same scene in 2008 it utilises all my threads, does anyone have the same issues
The only reason why it would drop to 1 thread, would be because the current rendering stage wasn't (or can't) be run in parallel. This should only happen for a short bit of rendering time, not the whole thing.
Are you running an i7? I've heard that they can drop to one core for no reason.
I have an I7 990 , The same scene utilizes all my threads in maya 2008 ,
I spent the whole evening re saving my files as ascii files . Whats also weird is that when 2012 does render the my project on all threads it takes allmost double the time it would in 2008 .....
I have tested this on four projects and it seems 2012 is abit slower on my pc
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