Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-12-2011 , 02:44 AM
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December challenege : Ataraxy

First challenge i've tried.

gonna try something.

# 2 18-12-2011 , 03:11 AM
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quick sketch of the bot design.

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# 3 18-12-2011 , 04:16 AM
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starting on the shell/torso..

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# 4 29-12-2011 , 11:36 PM
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have been out of town and no internet. got some more completed on meh lap'um top. user added image


upper torso completed.

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# 5 29-12-2011 , 11:39 PM
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I have the guy modeled, just showing increments now since I have "the internets"

hip structure for support

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# 6 29-12-2011 , 11:42 PM
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legs and claw feet.

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# 7 30-12-2011 , 12:15 AM
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put together

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# 8 30-12-2011 , 01:56 AM
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Wow Ataraxy talk about being a sleeping threat for first user added image your robot looks great. Is your robot going to have a face (Unmanned) or is that head more for a pilots seat?


- Jake
# 9 30-12-2011 , 08:43 AM
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Thinking more like a drone robot.

Like.. A Surrogate? But about 15-20 feet tall

# 10 30-12-2011 , 09:23 PM
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# 11 31-12-2011 , 12:08 PM
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Wow, I like it, it's really great! five stars from me! user added image
I'd love to see a rig as well. Did you manage to do this in a day or so? It's very impressive. Love the movement as well. A bit soft maybe for a robot, but nonetheless superb! user added image


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# 12 31-12-2011 , 06:32 PM
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The rig took me a few days, had to decide how I was the hip was going to work. Originally had it parented so that when u pushed the hip down the hip/leg joints moved opposite auto Automatically


But testing around with movement it proved difficult for my amateur animating abilities.. So I just reverted it back to a basic parenting scheme..

had been thinking about a biped with extra joints in the limbs for a while now and this holiday time was the perfect time to try it out. Then the challenge was the extra nudge.

Thx for the comments. What do u mean by soft?

# 13 01-01-2012 , 02:25 PM
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I mean by "soft" that when I watch it I get the feeling that the robot is on its toes and it's gentle - so the steps are not powerful enough, I don't feel the weight of the robot that the metal and the shape suggests. Same with the punch.

I don't exactly know what would improve on it as I'm not really that into animating, just browsing in the subject, and watched a few short tutorial. But my guess is that the whole movement should happen faster - or the end of the movement, the touchdown of the limbs - and the anticipation should be a bit longer. Or maybe you could help by moving the camera a bit (shaking it - very very little - when he steps for example, as the whole earth would shake because of it)

You could browse through the 12 animation principles for more info (on wiki: https://en.wikipedia.org/wiki/12_basi...s_of_animation). there's a tut about the principals of movement here on simplymaya, and i saw some on digital tutors as well.

hope it helps! user added image cannot wait for further developments


For some Maya tips, tutorials and personal insights, nice images etc, check out my blog
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# 14 01-01-2012 , 10:03 PM
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Ahh that kind of soft, right on. I wasn't spending a lot of time on the animation.. It was to just show the joints moving, thanks for the words tho, if I do plan
To actually spend time on animating it, I'll take into consideration of what u said. But for a 30 minute job, I hope his movements are shown well enough user added image

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