This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Wow Ataraxy talk about being a sleeping threat for first your robot looks great. Is your robot going to have a face (Unmanned) or is that head more for a pilots seat?
Wow, I like it, it's really great! five stars from me!
I'd love to see a rig as well. Did you manage to do this in a day or so? It's very impressive. Love the movement as well. A bit soft maybe for a robot, but nonetheless superb!
The rig took me a few days, had to decide how I was the hip was going to work. Originally had it parented so that when u pushed the hip down the hip/leg joints moved opposite auto Automatically
But testing around with movement it proved difficult for my amateur animating abilities.. So I just reverted it back to a basic parenting scheme..
had been thinking about a biped with extra joints in the limbs for a while now and this holiday time was the perfect time to try it out. Then the challenge was the extra nudge.
I mean by "soft" that when I watch it I get the feeling that the robot is on its toes and it's gentle - so the steps are not powerful enough, I don't feel the weight of the robot that the metal and the shape suggests. Same with the punch.
I don't exactly know what would improve on it as I'm not really that into animating, just browsing in the subject, and watched a few short tutorial. But my guess is that the whole movement should happen faster - or the end of the movement, the touchdown of the limbs - and the anticipation should be a bit longer. Or maybe you could help by moving the camera a bit (shaking it - very very little - when he steps for example, as the whole earth would shake because of it)
You could browse through the 12 animation principles for more info (on wiki: https://en.wikipedia.org/wiki/12_basi...s_of_animation). there's a tut about the principals of movement here on simplymaya, and i saw some on digital tutors as well.
hope it helps! cannot wait for further developments
Ahh that kind of soft, right on. I wasn't spending a lot of time on the animation.. It was to just show the joints moving, thanks for the words tho, if I do plan
To actually spend time on animating it, I'll take into consideration of what u said. But for a 30 minute job, I hope his movements are shown well enough
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