Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 12-03-2012 , 10:36 PM
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Join Date: Nov 2010
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Shadow Problems?

For some reason the shader is completely screwed up where certain portions of my mesh are darker than the others. Tried to add lighting and some changing the render settings but to no avail.

user added image

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It can't be my computer because I'm able to play Oblivion & Fallout 3 at MAX settings and no lag. This is an older version of Maya too so it puzzles me that I would be having this issue.

# 2 12-03-2012 , 10:44 PM
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What does it look like when you render it...............dave




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# 3 12-03-2012 , 10:46 PM
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The same way, sadly.

Edit: Added a Surface Material which fixed it somewhat. Will report back after adding some textures.

Edit 2: Added some floor textures and it didn't fix the problem, its still dark in certain spots.


Last edited by Astaroth616; 12-03-2012 at 10:58 PM.
# 4 12-03-2012 , 11:14 PM
EduSciVis-er
Join Date: Dec 2005
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Check that you don't have duplicate geo in the same spot.
And check your normals too.

# 5 13-03-2012 , 09:49 AM
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Can it be hard/soft edges? I've had simmilar results once when I accidentaly did an extrude on some hard edged geo and the smoothing value was incorrect on the extrude.


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# 6 13-03-2012 , 12:50 PM
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It's hard to see what is going on from the screen grab. Can you upload the .ma file and I can take a look at it?


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# 7 13-03-2012 , 06:31 PM
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Try combining your geometry, merging the vertices, then go to Edit Polygons>Normals>Set to Face. (Man I miss the old menus user added image )

That should fix it up.


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