This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've never packaged up a scene before so I hope this works. I suspect image maps and things will not be there but none of that stuff should matter. I isolated the specific geometry that has the problem, I'm using Vray lights and materials but none of that has anything to do with the problem I don't think.