Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-07-2012 , 08:39 AM
BennyK's Avatar
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Location: IL
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Caculation of a particle's trajectory

I'd like to create an animation of a particle's scattering from a certain potential.
In 2D it may look like this:
https://www.phy.olemiss.edu/~jgladden...variable_b.png

In other words, I need to find the path of a particle having some initial position and velocity, that is subject to acceleration depending on it's current position and velocity.

I imagine this would require some basic python/mel skills among others... I'm new to programming and animation in Maya (did the bouncing ball tutorial though user added image ) so I'd like some tips on where to get started.

Thanks in advance,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 2 16-07-2012 , 12:03 PM
NextDesign's Avatar
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Imagination is more important than knowledge.
# 3 16-07-2012 , 02:04 PM
BennyK's Avatar
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Join Date: Oct 2007
Location: IL
Posts: 738
I want to calculate the trajectory.
I'm thinking I should write some script that determines real-time the particle's location in the following frame, depending on some known variables.
This will probably prove helpful as well


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
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