Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 16-10-2012 , 06:04 PM
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very cool SwatSnipe, looks like renders I used to make playing in Vue
would also like to see wireframe when you get pooter fixed
will be watching for updates user added image


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# 47 16-10-2012 , 09:41 PM
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Cheers user added image It's just pfx, no fur involved. Yeah, but the wireframe screen will be crazy since there's 230 million polys user added image

Will be hard for you to make it out from all those wires ^^

# 48 16-10-2012 , 11:34 PM
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What are your computer specs to be able to have 230 MILLION polys? lol


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# 49 17-10-2012 , 10:39 AM
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Well, the grass etc is instance copied. So for all the grass it only takes up ram for the original patch of grass which is maybe 10.000 polys user added image

I got an asus rog. 16 gb ram, 4 ghz (about) double geforce graphics cards. It's a damn good computer for games and it's good for 3D. Alltho it's nothing compared to like quad core. But i needed one that could do both

# 50 17-10-2012 , 10:41 AM
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Instanced polys lets me render up to about 600 million polys. But mental ray proxies can go up to about 10 billion polys

# 51 17-10-2012 , 09:01 PM
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If i find a program to record with and a place to upload videos i could do a making of one scene like this user added image

# 52 17-10-2012 , 09:53 PM
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# 53 18-10-2012 , 01:14 AM
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try dropbox mate...up to 2G free storage...or youtube placement. Try camstudio or even Mozzilla has capture I think. You will have to make one now! I want to do one very badly and would like to have a look.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 54 18-10-2012 , 01:19 AM
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I find microsoft expression encoder works pretty well after having major headaches with everything else. And youtube.

# 55 18-10-2012 , 08:17 AM
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Would you mind sharing the expressions you use to control the grass, that would be very helpful! user added image

# 56 18-10-2012 , 08:33 AM
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Yeah, i will look up those recording softwares user added image all the things i do in my nature scenes i have learned by watching Alex Alvarez video tutorials. Alltho it's a 5 part one (like 40 hours) user added image

But i can make a making of instead since he doesn't show how to make an entire scene. Alltho my computer is being repaired. But hopefuly my laptop can handle it and i can start recording maybe today

# 57 30-10-2012 , 11:59 PM
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Okay! finally my computer is back from being repaired and i will start modeling again today user added image

Here's the wireframe shot you asked for (this one only has 210 million polys)

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# 58 31-10-2012 , 12:00 AM
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Ops, i see that i have made the geometry to bounding boxes for performance. But you get the idea user added image

# 59 02-11-2012 , 03:15 AM
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Alright! So finally back in Maya again! Just trying out some new tree's with new shaders on them. But i can see that for atleast 2 tree's i have used bark that is not tileable (looks weird) user added image

But it's just a test for now. Gonna fix em up today (and the dof is fake for the moment, didn't have time to do a real one before work)

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# 60 03-11-2012 , 10:46 AM
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looks like you really honed your skills with the 'look' of the plants.

With regard to poly count, have any of you considered Alembic Cache. You do that and you can seriously add stuff to your scenes. Maya will handle it alot nicer as well. Obviously it will limit at some point but what ou have now will be a breeze to handle

Jay

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