Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 15-03-2013 , 12:16 AM
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Graph Editor tangents stuck on Linear with HumanIK Character

I keyframed a few joint controls on my rig, and the translate values have nice smooth auto tangents, but the rotation values are all stuck on linear. I've restarted, imported to a new scene, referenced into a new scene, checked Animation prefs for Weighted Curves, so on and so forth. Still, rotation values are locked.


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Peter Srinivasan
Producer
# 2 15-03-2013 , 12:20 AM
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But they WILL switch to Step tangents... interesting.


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Peter Srinivasan
Producer
# 3 15-03-2013 , 01:53 AM
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Never mind, HumanIK defaulted rotation values to Quaternian. As a temp fix I switched them to Euler, but how would one best work with Quaternian if you wanted to keep the default HIK settings?


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Peter Srinivasan
Producer
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