Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to make a simple mixer in Maya and I'm pretty new to the program. I have most of the geometry sculpted and I'm trying to create an edge loop going along the middle, but whenever I try to the geometry gets all weird and messed up. Attached are pictures of what I'm talking about- any suggestions for what to do to fix it?
How would I do that without creating an n-gon? I have an edge loop going around the interior of the handle, and it looks like that interior face needs to be there
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