intensity of the light based on its distance from mesh
hi,
i need help with controlling the intensity of the light based on its distance from mesh
a character is moving close to wall that contains great deal of LED light, and these lights need to activated as the character gets close and later on slowly get dimmed and then turn off as the character goes further
the character is getting illuminated only by these lights
does anyone have a suggestion? much thanks
current solution i made but i'm not really happy with it
i am using locator parented to a part of rigged character, and a distance between is being calculated between that locator and a locator placed near the light. Later i clamp the value and i plug it in a B/W ramp which controls the light. --- the problem is that using this solution light in controlled only by closeness of one point and i need to be controled my the entire mass of the body (arms and legs separately).
any help, tip, you would be a lifesaver
Last edited by jovstrel; 03-12-2013 at 07:59 PM.