Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 13-03-2003 , 09:58 PM
donvlatko's Avatar
Registered User
Join Date: Jul 2002
Location: Serbia/Belgrade
Posts: 11

particles

Hello everyone,

Can someone please help me on makeing a realistic(if can) shader
of smoke(for a rocket)?
Do I use cloudSW our what?
This is my best, I can't make it to look sharp and realistic...

thanks a lot

Dule

# 2 13-03-2003 , 10:23 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
One thing you could do is use sprites, with actual cloud/smoke images on them...

Yours looks pretty good to me, though. I think you're on the right track.

# 3 17-03-2003 , 08:29 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
In my vip explosions tut, The first thing I go over is how to do this exaclyuser added image

Check it out!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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