This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Myself and another modeller had the idea of making up a Star Wars scene, and this was my first contribution to the project.
Im hoping I can get some nice texturing to it, mostly a flat grey metal with some rust and dirt in places. But for now this is a GI_Joe'd render. Infact, does anyone know a good metal shader, not too shiney but a more a matt finish that looks good?
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