This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Is there an easy way to create muscles and achieve awesome results. Im a newbie so i was wondering if there was a way like sculpting surfaces you know. If you know a way, please tell me
Well,in my case i usually use NURBS cylinders with a pretty good amount of isoparms...i then add a lattice to the cylinder to further simplify the tweaking process with more smoothness. Also consider using a reference plane for more precision and ease of work.
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