This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
looks really really good. I can see one or two n-gons but I guess it doesnt matter...Im no good at low poly modelling myself...luckily I dont want a career in games although id still like at somepoint to learn the method...
Yea, ngons in the hip and knee area. Anyways, this is a really nice model! What i suggest you do from here is take that hair and make it come out around 8 inches from her head, then curl the polys to go down and in, and then back out again.. to make a kinda suttle S pattern . Ok.. its looking great though, just that hair does look like she used pretty strong gel.. or cement even :O.
"I should call you sugar maple tree cause i'd totally tap that" haha
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