Maya 2020 fundamentals - modelling the real world
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# 1 06-04-2003 , 01:05 AM
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Modelling:Victorian Sofa?

Hi,

I have just taken up project of building a little castle and the interior includes modeling a victorian sofa with wooden carvings and stuff like that. (example pic attached)

I was just wondering how to get started with it.

Should I use the Birail tool for the backrest of the sofa and a cube for the seat and then attach lofted/planar surfaces (for the carving at the bottom and top) or is there another way I could do it?

Thanks,
~nspiratn.


~nspiratn
# 2 06-04-2003 , 01:21 AM
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Yeah starting off with curves, for this project should work best.. than covert to polys and sub-ds


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 06-04-2003 , 01:24 AM
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How do I get the thickness to the backrest if I do go for the nurbs surface though?


~nspiratn


~nspiratn
# 4 06-04-2003 , 01:39 AM
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Just make the nurbs cuvres to get the shape than once you turn it into polys, extrude the faces to make it wider...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 06-04-2003 , 01:44 AM
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Ah!

user added image


thanks a lot,
~nspiratn.


~nspiratn
# 6 08-04-2003 , 05:37 AM
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Well, this is how it turned out slightly modified

I was wondering, how does the displacement map thing work? I want to put some carvings in to the wood in places.


thanks,
~nspiratn


~nspiratn
# 7 18-04-2003 , 12:07 AM
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you should use bump map... rather than displacement for the carvings....
in the bump channel assign the file... and as kurt said...add some thinkness by extruding it...comin along nicely...

# 8 18-04-2003 , 09:57 AM
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looks great...

# 9 18-04-2003 , 09:58 AM
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thanks a lot user added image

~nspiratn


~nspiratn
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