Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
it's looking good, the only comment I would make is that your mesh is looking quite heavy in terms of polys. Especially on the wings and the part that runs through the head past the eyes. You could represent that same detail with less polys (which will be better for you when you come to texturing it)
It's an excellent start though and if it only took one nite then that's even better!
I made the wings using the birail n tool. Maybe I should try redoing that with lesser polygon count.
Ummm... how could I do the same thing around the eyes without those isoparms? If I try to pull the hull around without inserting those isoparms, I don't get the results I want.
Should I just move the control vertices then?
sorry I didnt appreciate that this was a nurbs model!! I really dont know much about nurbs so I cant really comment on what you said. I'm sure someone who knows more will post soon though. Good luck with it.
Hey, that looks verry good, really!!!Keep up! only wings....I don't like something about them, don't know what (I don't mean shape)....but verry good model!!!
BTW, I'm trying to make a dragon myself....I'll post screenshot in my thread....but I have some problems with wings. I'll describe it there. I'll give a link later.
Looks nice. Except the head seems a little large for the body size, and the wings are too far forward which would make the tail sag down with the legs throing it off balance and it would fly near standing up.
the wings seem... too flat, too hard. like they are flat sheets of metal with joins. mayb i suggest "sagging" them, almost like a canopy help up on 2 ends.
Very nice though.
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That´s a good looking model you´re working on.
As per the patching issues, all I can say is, it´s no easy feat what you´re attempting. There´s no easy point-and-click solution for patching nurbs models.
I really do recommend Mike´s Nurbs Shark video*, since there you´ll realize how many issues are at work here. If you want to look them out yourself, looks for UV Spans and Parametrization, Rebuild Surfaces Action, Stitch and such.
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