Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 151 23-04-2003 , 04:05 PM
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Sounds good M. I am doing the final fur now, will do some basic texturing (not uv mapped for this round) And submit a final render after i get outta work (at 10:30 New England time(USA east coast)). Good luck.



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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# 152 24-04-2003 , 12:29 AM
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Originally posted by M
Hey guys, sorry for not posting at all yesterday.. i lost internet connection through my router >:| for a long time. Its working great again.. so im back in business user added image.

hmmmm... would that be why a lot of the images you uploaded weren't working? Like the tournament statistics and stuff.


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# 153 24-04-2003 , 02:42 AM
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nice vector user added image
come on M


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# 154 24-04-2003 , 03:29 AM
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Yea JB, thats exactly why.. my server went down as well. Umm, well its still only 8:30 here.. i had some other work to get done with bl's and stuff... anyways, Im back hard at work on rigging this character.. if i cant get it fully done then what i will do is post a final that is in his default position user added image. Most of you will have to view my final tommorow user added image.. seeing because of timezones... well.. i will definately have it in before 11 at the latest! I will be posting some WIP's of my rigging soon user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 155 24-04-2003 , 03:35 AM
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Told ya it would be quick user added image, heres the skeleton.. i have just started with paint weights, gaa.. going to take hours user added image... its not making sence seeing that even though ive iliminated stuff in a certain area.. it keeps comin back.. anyways, not a big big problem, just have to learn it. Ok, i will show some more WIPS soon.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 156 24-04-2003 , 03:37 AM
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cool! I might rig mine later


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# 157 24-04-2003 , 03:39 AM
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OMG I only have 20 minutes before 12 AAAAA!!!!!



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# 158 24-04-2003 , 03:43 AM
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go vector, go vector user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 159 24-04-2003 , 03:47 AM
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hee heee heeee lol! user added image


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 160 24-04-2003 , 04:03 AM
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a F*$# render times are up to 10 minutes!!! Redering final now, no rig = (



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# 161 24-04-2003 , 04:34 AM
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Sure vector, post another user added image... BTW, heres a WIP of me painting my guy user added image. Also, just letting you know.. its all paint weighted or w/e you call it... That took a long time and wasnt working smoothly user added image.. what a pain. Anyways, time to check out how this baby is working user added image.. I should have my final in the next hour and a half user added image.. Cya then.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 162 24-04-2003 , 04:36 AM
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cooooooool THANX M!!!!!



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Last edited by Vectorman; 25-04-2003 at 02:43 AM.
# 163 24-04-2003 , 04:43 AM
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damn M, your shelf is empty :p Nice, tho. The both of you.


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# 164 24-04-2003 , 04:43 AM
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Looks great vector! Erg, i am going to restart my computer.. somethings whacko with maya and it just keeps crashin. I have been posin him though, going pretty well user added image, few problems that i have no clue how to fix.. but overall.. going well user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 165 24-04-2003 , 05:17 AM
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Yay i will check it out tomorrow man. Good luck. wOOOOOOOt fur



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