Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 01-05-2003 , 11:56 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
.....what sides the nose....? Does it depend on which way you ride? (Goofy or Regular) And how did u get that water looking so damned good?


- Hybrid
# 17 02-05-2003 , 06:33 AM
Forum_snowboarder33's Avatar
Registered User
Join Date: Apr 2003
Location: North Delta, BC
Posts: 450
mental ray my friend.... but that makes for a 4+ hour render time for one damn frame.. at 640x480

thx about the water


-- Why is it snowing rain --
AIM: SnowboarderCF
# 18 02-05-2003 , 04:12 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
How did you actually make the water? Is it Maya 4.5's default water shader, or did you make it yourself, or what? Oh, and you never answered my question about which sides the nose user added image


- Hybrid
# 19 02-05-2003 , 07:49 PM
Forum_snowboarder33's Avatar
Registered User
Join Date: Apr 2003
Location: North Delta, BC
Posts: 450
lol, my bad. The nose.. there is a difference. And it doesn't matter which way you are riding, unless going switch.. just like skating and snowbaording. The graphics point one way, and on some boards, one side will have more pop that the other. The water.. i made half of it. I got the arctic water shader, and changed it a bit. The bit difference is mental ray, as you can see the difference between the regular and mental ray renders.


-- Why is it snowing rain --
AIM: SnowboarderCF
# 20 02-05-2003 , 08:34 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Hey uh..do you think you could send me the shader you have/used? Cause I really like that water user added image And thanx for cleaing the nose-tail thing for me user added image On a skateboard, the nose is longer than the tail, so thats how you tell the difference there.


- Hybrid
# 21 02-05-2003 , 09:56 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

i have no idea why i am getting those black dots on the renders..

I think it's a memory issue cause I get the exact same but green sometimes, batch rendering seems to sort it out a bit though. I would turn down antialiasing and the frame size for previewing and then batch render when you are happy with it.

Looks cool though, i love the bindings!

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 22 03-05-2003 , 10:28 AM
Forum_snowboarder33's Avatar
Registered User
Join Date: Apr 2003
Location: North Delta, BC
Posts: 450
Alright, i am re-doing the bindings... cuz.. well i hate them. They don't even look like wakeboard bindings. Here are the ones that i am going to try to model.


-- Why is it snowing rain --
AIM: SnowboarderCF
# 23 03-05-2003 , 10:29 AM
Forum_snowboarder33's Avatar
Registered User
Join Date: Apr 2003
Location: North Delta, BC
Posts: 450
Here is the start of the bindings.. It needs some work.. but its a start


-- Why is it snowing rain --
AIM: SnowboarderCF
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off