Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 02-05-2003 , 12:17 PM
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cool ninja man this will be cool good luck
i did tae kwon do for a while i got to blue belt user added image


Thanks for wasting your time reading this line.
# 17 02-05-2003 , 04:28 PM
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Thanks everyone, no updates, just got my scene set up with the image planes. I have a TKD tournament tomorrow all day about 5 hours away, so I'm leaving in a little while. Hopefully I'll start actually modelling Sunday. Wish me luck!


"It's supposed to be hard, if it was easy, everyone would do it."
# 18 06-05-2003 , 12:51 AM
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small update

Finally got to work at this a little. This might be too busy a month for me! I'll see if I can finish this guy at least through the modelling though, if not texturing. Here's the early head stage, doing straight polys again. Began with a cube and started splitting...


"It's supposed to be hard, if it was easy, everyone would do it."
# 19 08-05-2003 , 12:32 PM
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hehe, I love that kind of innocent looks in the eyes of your sketch user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 20 12-05-2003 , 02:15 PM
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Well, I'm afraid I'll have to retract my entry in this month's challenge. I'm just not going to have the time to put into it. I'll keep checking on everyone else's progress from time to time though. Good luck to everyone!


"It's supposed to be hard, if it was easy, everyone would do it."
# 21 12-05-2003 , 02:32 PM
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THats too bad snich. i was lookin foreward to seeing this one.. anyways, thanks for trying user added image, cya.


"I should call you sugar maple tree cause i'd totally tap that" haha

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