Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-05-2003 , 06:28 AM
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Gun Explosion

This is a pretty cool explosion out of a gun using a cloud particle shader with a raytraced bullet trail.

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# 2 29-05-2003 , 07:35 AM
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i wonder if the bullet trails really look like that. or are you going for a matrix look?

it is a nice render though, maybe try to make the flames a bit less yellow and more orange.

# 3 29-05-2003 , 07:36 AM
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If you ask me, they are more orange than they are yellow user added image

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# 4 29-05-2003 , 03:09 PM
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The texture on the back end of the bullet is abit strecthed out. Looks nice tho user added image


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# 5 29-05-2003 , 06:03 PM
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Great job.

Have you thought of possibly using sprites for the fire?

I'm toyin with it right now, and it's got some GREAT potential for realistic fire, because you are mapping it with real flame footage, with the particles animation controlled by a fluid node to get that "fluid-flame" motionuser added image

Might wanna try ituser added image

Looking great so far!


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izzylong.com
# 6 30-05-2003 , 11:33 PM
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Using Sprites

That's a great idea about the sprites.
I was thinking about it but I don't really have any good flame footage.
Is it possible to blend the current shader with footage so it is sorta half half?
I don't know.
By the way i'm only 14 years old so i think thats a pretty good job for someone in year 8.

And to whoever said something about a matrix look, yes that was the general idea.

I did actually attempt the fireballs out of trinity's gun in reloaded but i wasn't sure how to do it.

# 7 31-05-2003 , 12:29 AM
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By the way I wanted the texture on the bullet to be stretched.
I set up a planar projection at the front of the bullet to create that effect.

And with this sprite idea. I just can't get it to work. can you send in one of your tests for me to see? Unfortunately its hard to composite the hardware rendered sprites with the raytraced transparent trail.

# 8 11-02-2007 , 07:21 AM
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I made a scene where a plane is on fire using sprites, i got the images from a render of a fluid smoke and i would like to know your opinion on it.

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# 9 11-02-2007 , 07:21 AM
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I made a scene where a plane is on fire using sprites, i got the images from a render of a fluid smoke and i would like to know your opinion on it.

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# 10 12-02-2007 , 09:14 AM
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we have a thread saboteur! =O

pretty nice job on the explosion... if it's in bullet time i wouldn't mind seeing an animation of it. (realtime would be a waste)


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# 11 12-02-2007 , 10:32 AM
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one comment though

wen u shoot a bullet the fire does not come out the back of the bullet as it leaves the barrel for its journey.
the fire should be comming out of the barrel as if it was pusshing it from inside the barrel


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# 12 12-02-2007 , 01:12 PM
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Hey Guys, have a look at the date the first image was posted (2003), its beeen bumped.


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# 13 12-02-2007 , 02:38 PM
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rofl yea i don't usually pay attention to that kind of stuff... but i do have to admit that seeing ragecgi's comment kinda threw me off *shrug*


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# 14 13-02-2007 , 12:51 AM
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Originally posted by NeoStrider
i do have to admit that seeing ragecgi's comment kinda threw me off *shrug*

same here ..i was like " woah..izzy returned?
LoL
G


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