This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
from the side he looks ok. only maybe pull the nose higher - not the tip, but where the nose hits the skin above lips.
the other views look a bit off. the eyes are too small and too far apart, if you ask me. the cheeks are a bit too round - maybe squashing them in a bit would help.
but then you probably need search long enough and find exactly that head on a living human :p
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