Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 12-06-2003 , 06:11 PM
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Just my head.

# 47 12-06-2003 , 06:24 PM
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jonkelis - to source a mel script put the script in your 'scripts' folder - the path is probably something like this:
C:\Documents and Settings\ereitz\My Documents\maya\4.5\scripts

Once you've done that open maya and look in the lower right hand corner for a little icon with 3 rectangles - the upper most of the rectangles is black. Click on that and that opens your script editor.

Go 'file>source script' which should bring you to the folder where your script is - if not navigate there and click on it. This will load the script into the editor.

I believe you highlight the script then and middlemousedrag it up to your shelf after which all you have to do is click on the mel button and it makes you a gijoe setup. If you go into the shelf editor you can find your gijoe icon as well.

I'd be more specific but I'm at work and don't have gijoe here. Good luck.


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# 48 12-06-2003 , 06:32 PM
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Thanx, ereitz.
I knew all the part's i just missed that there is Source script, i always took Open script user added image.
Thanx again

And i'm rebuilding the body so it will not be like it's cut out of wood.

# 49 13-06-2003 , 07:23 AM
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Just making some adjustment's.

Any C&C ???

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# 50 16-06-2003 , 09:33 PM
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From your other thread what are you looking for ideas on?

You might think about adding some equipment for use after the machine has deployed it's drills, and if it needs the protection of spikes perhaps the tubes need covers or something. You might need a cabin for drivers, entrances for people manning it and perhaps an engine compartment etc.

Difficult to know what to suggest without some ideas from you on what it's key functions are- good place to start is what does this thing do, where does it do it, who drives it and what powers it. When looking at this sort of thing form can logically enough follow function.

# 51 16-06-2003 , 09:40 PM
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Finaly i pushed the right button (the Post reply) , not the New Thread.

This is just the middle part.

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# 52 16-06-2003 , 10:11 PM
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This is my idea. Not done yet but , you get the idea....

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# 53 19-06-2003 , 03:39 AM
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Hey, jonkelis.. this is quite cool looking.. cant wait until it comes together user added image.. i will be checking back soon! ever thought of making the legs actually farther out from the main body of the character. then having it come straight up.. and then into the main structure of the body? So that its got a wide reach.. kinda like your arms would be in pushup position. one thing though.. work on that head (y).. heheh


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# 54 19-06-2003 , 09:13 AM
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The head

Well i did the First head and i thought that they would make a lot of detail and it wouldn't be seen on the Final render, So i did the secont one , but i don't like it so witch should i chose? user added image

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# 55 19-06-2003 , 09:20 AM
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oh and thanx )v( for the suggestion, and do you mean something like a spider leg's ?

# 56 26-06-2003 , 02:42 AM
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Dude just cause you don't think you'll be able to see the detail, you don't have to take it out! Plus you could show multiple shots for the Final Render/s!



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# 57 26-06-2003 , 08:14 AM
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I know than Vectorman, but i don't think I will be able to finish it, cause i have to move user added image(( ,and f**k there won't be DSL user added image , i will have to use a modem.
So I don't have any time to model anything user added image

# 58 26-06-2003 , 08:21 AM
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This is the last thing that i did.
This was done very fast,so there are some holes and everyting.

Maybe night time I will able to do some modeling??? ... Who knows?

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# 59 26-06-2003 , 08:37 AM
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looks good so far!

your last pic could be a spaceshipuser added image

i also like your general design, but i think the legs would look nicer if they are not that long

# 60 26-06-2003 , 03:57 PM
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Found a little time , and did this user added image

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