Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-04-2003 , 03:11 AM
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rendering background

i was just wondering if its possible to render out a transparent background in maya for later compositing (so that u dont hav to rotoscope/key out colors)


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# 2 13-04-2003 , 08:29 AM
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save as a file format, like TIF, that includes the alpha information and use the alpha to key on.. voila.


Carsten Lind
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# 3 13-04-2003 , 08:33 AM
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Yep, saving as targa is great user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 4 13-04-2003 , 09:47 AM
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thats in render globals btw, you just include the alpha information as well as colour


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# 5 01-07-2003 , 11:39 PM
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ok, i saved the image as a tif. I go into photo shot. I can turn on and off the alpha layer in teh channels area of Photoshop, but how can i put an image back there??


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# 6 02-07-2003 , 12:49 AM
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CTRL+click on the alpha to select your bg area.
OR
Select your alpha, and go to SELECT > LOAD SELECTION.

Iether way, you should now have a selection that you can use to place your bg into.

NOTE: Depending on your alpha preferences from another app, you might have to iether INVERT your selection, or INVERT your alpha to get the right selectionuser added image


Israel "Izzy" Long
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# 7 02-07-2003 , 12:51 AM
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yeah, i got that the first 3 seconds. But when doing it with a sphere, there is still a black line around the sphere. Is that just a long shadow?


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# 8 02-07-2003 , 12:54 AM
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SWEET! ok. the black line is just because of the shape. Also. Something that is partly transparent, is partly transparent in photoshop. COOL!


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# 9 02-07-2003 , 01:50 AM
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I've noticed that too when I render out images with an alpha. When I open it in photoship, there's a thin black stroke around where the alpha meets the image. Anyone know the reason for this? I've sort of gotten around it by loading the image and just contracting it 1 pixel, inverting the selection and deleting. Still, I'd like to know how to prevent this from the source. Any ideas?


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# 10 02-07-2003 , 06:24 AM
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instead of contracting it by 1, try feathering it by two.


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# 11 02-07-2003 , 07:15 AM
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Originally posted by NitroLiq
I've noticed that too when I render out images with an alpha. When I open it in photoship, there's a thin black stroke around where the alpha meets the image. Anyone know the reason for this?


I think Photoshop dopesn't pre-mutilply the image. In After Effects when I leave off pre-multiply, I get the thin black outline. When I turn on pre-multiply, the black line goes away.

BTW, where do you set the BG color for renders? I've looked all though the Render Globals and I can't find it.

-dann

# 12 02-07-2003 , 12:37 PM
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Dann: Go to the attribute editor for the camera you're rendering from and choose the environment tab. This will allow you to change the background for you renders.

UG: I'm not a big fan of feathering for the most part because it washes out (blurs) the objects edges (something I definitely don't want). I'm more concerned with figuring out where the black line is coming from so I can remove it properly.

Interesting about the Pre-multiply, Dann.


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