Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 15-07-2003 , 04:31 PM
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And here is your file. user added image

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# 17 15-07-2003 , 04:33 PM
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i tried to download it but the file is error.


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# 18 15-07-2003 , 04:36 PM
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Hmm....I think its because Im on Maya 5.0, and your on Maya 4.5. Any ideas on how to make it so he can open the file in 4.5, anyone?


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# 19 15-07-2003 , 04:51 PM
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ohhh ok, i have a copy of maya 5.
i will try to open it.

thanks


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# 20 15-07-2003 , 05:04 PM
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how do you cancel birail operation if you picked the wrong curve?


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# 21 15-07-2003 , 05:51 PM
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Not sure what you mean "cancel". But you can always just delete the surface, and re-birail with the correct curves. user added image


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# 22 15-07-2003 , 06:30 PM
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i actually dont know what i was talking about. let me re-explain. everytime i do a birail surface, the surface couldnt be selected. everytime i click on the surface, instead of picking up the surface, i pick up the isoparm thingy.

another one :
everytime i start a birail operation and i click the wrong curve, i dont know how to restart the operation from scratch. pushing escape button doesnt work. it seems to me maya keep watching what i am doing; so if i do something on a curve, all of a sudden a surface pop out of nowhere. so i think i have to find a way to cancel the birail operation in order to prevent that from happening.

as of this time, i have to restart maya everytime i finish doing birail surface.


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# 23 15-07-2003 , 07:30 PM
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# 24 15-07-2003 , 08:40 PM
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omg dude, why not just try 'undo'?

I think default it's on 'z' but I always put it on 'ctrl+z' (been using that for long time in other programs too, so...)


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# 25 15-07-2003 , 08:42 PM
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undo doesnt work, seriously. after any birail operation, maya always wait for me to create another biraled surface. i dont know how to make it stop from doing that.

and please, help me on the wrinkling surface. what do i have to do?


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# 26 15-07-2003 , 10:21 PM
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current progress. i deleted some hulls on the surfaces to make them smooth.

now i am stuck again. i have attached these two surfaces, but there is a seam. how to make it seamless?

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# 27 17-07-2003 , 11:06 PM
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anybody? please? help!


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# 28 18-07-2003 , 02:18 AM
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did you try deleting the old surfaces? i downloaded you're file, and when i attached the surfaces it looked fine after i deleted the non-attached ones. Theres a minor seam but its not really noticible.



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# 29 18-07-2003 , 03:50 AM
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i dont understand what you meant by deleting the old surface. how do i do that? did i mistakenly create multiple surfaces there?

and how come i couldnt tell maya to stop waiting for me to do another birail surface???

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# 30 18-07-2003 , 07:32 AM
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